The shadowrunners got what they were looking for, and are now trying to get out of an office tower after the alarms have gone off. Instead of going out the front door, where most of the security is (but also a protest turning into a riot that could cover their escape), they instead decided to take the stairs from the 10th floor all the way back up to the 55th floor to access the roof where where the stealthy ultralight Nightwings they used for insertion, are still waiting for them.

Security teams tried to intercept them, with little success, until a couple of security teams band together and wait for them on the top floor, joined by 4 spirits from the corporate security mages. Generous use of grenades and monowire whips clear the way to the roof, where their Nightwings are indeed waiting for them. But as they prepare to take to the sky again, they spot a dragon in the distance, approaching the building.

At this point, I could discern roughly 3 options: leave by Nightwing and hope to outrun the dragon; get back inside and find a different exit, because any amount of security is preferable to a dragon; or hack the building's air defense turret and actually try to defeat it (no idea what the odds are, but it's not a Great Dragon, so it's not impossible).

They opt for the first choice: fly, dive down, and hope to land as quickly as possible in a street before the dragon catches up, and hide. The decker rolls very well and dives down to street level in a smooth maneuver. The first street samurai carrying the mage as passenger doesn't roll so well, but the mage has an air spirit that helps them descend more quickly.

The other street samurai is not so lucky. Terrible roll, lags behind. The dragon, looking to toy with its prey, doesn't kill him outright but casts Confusion, crippling his questionable control over the Nightwing even further. The mage's air spirit tries to help him descend, but the dragon quickly banishes the spirit. The mage tells the street sam to just jump out. The dragon turns to roast the ultralight and its occupant, who in desperation jumps out. The dragon crumples the plane and then dives after the falling street samurai.

The mage tries to catch the street sam with the Levitation spell, but wants to time it so the dragon flies past the falling runner. I make this an opposed roll. The mage uses Edge to push the limit, the dragon uses Edge to reroll his failures. The mage wins, and snatches the falling street samurai away in levitation just as the dragon was about to catch her. The dragon has to steer hard to avoid crashing into the street below, and that's where we're ending today's session.

#shadowrun #ttrpg

libraryogre hat dies geteilt.

Reign


I finally managed to acquire @Greg Stolze 's Reign. (It's surprisingly hard to get in Europe, and shipping from the US costs a whopping €75. But a German webshop had it.)

I may talk about questionable book organization later, but first I want to talk about how frigging awesome character creation is. Of course there's boring point buy, but there's also Random, and true to its One Roll Engine, random takes only one roll. And that one roll got me:

A lowly beggar who first became a street entertainer, then joined the army as a foot soldier, but soon was promoted to leader of his squad. There, on some mission, presumably against a magical cult, he had a profound mystic experience that awoke some magical abilities in him, and also bestowed some unlikely education on him, making him a student of the occult. But the trip also left him with some unexpected windfall in the form of a really nice sword.

That's quite a lot from a single roll, isn't it? Not every roll produces results that are easy to work with, though. I'm still struggling to figure out how a noble byblow (I gather that means "bastard") became both a squad leader and a master sage.

My son gave it a try, and he had a champion in the army, press ganged into the navy, where due to some mistaken identity shenanigans he was recognized as the long lost son of a prominent noble. (We originally thought he was both a front line fighter and a gladiator, but that turns out to be impossible; he's a champion instead.)

It's a weird an glorious system. Most stats end up rather average, though. I think the tables can be improved upon, so you don't get multiple royal cobblers in the same group, and the rules recommend you customize these tables for your own campaign, so that's awesome and I will.

#ttrpg #reign #reignrpg

teilten dies erneut

Als Antwort auf Lester Ward

@Lester Ward

Nice to see MathJax used, but on mobile, those two formulae get squished together. Separating them might help.

But to be honest, the treatment of exact chances of certain combinations of sets is less interesting to me than issues like blows to the head being harder to parry, and therefore easier to make, than blows to the hands and feet.

My brief stint practicing HEMA taught me the exact opposite: hands and feet are vulnerable (or at least the sword hand and the forward placed foot), whereas head and torso tend to be surrounded by shield and sword to parry them, not to mention having eyes well positioned to see the blow coming.

Making a result of 10 hit the head sounds logical at first, because rolling 10 sounds harder than rolling 1, but that's only true when you need to roll higher. For exact matches, 1 or 10 makes no difference, except that the 10 is harder to parry. So my guess would be that Reign combat tends to see more head hits than leg hits, especially between skilled opponents who know how to parry.

Is that correct?

Brainstorming my new RPG campaign


Enough politics. Time to talk about something else! And for today's topic, I'd like to brainstorm a bit about a new RPG campaign. My old Shadowrun campaign is coming to a close, and I'd like to do something a bit more character-driven, with a bit more player agency, a bit more actual roleplaying, and a bit more freedom and a bit more personal stakes, because Shadowrun is pretty mission-based.

Years ago we made a false start with the Pathfinder Kingmaker campaign, and while I loved the concept (wilderness exploration followed by kingdom building and politics), I did not like the execution much. I'm not a fan of Pathfinder-style build-centric systems or the mechanics-first style of play they encourage, and while Paizo's adventure paths are certainly an easy way to get a big campaign, they're kinda linear and never quite seem to fulfill their promise. So let's reinvent that thing.

And instead of a long form post, I'm going to cut this up into bits.

#rpg #ttrpg #httkingmaker

The high shipping costs of RPGs


I still enjoy physical books. It's absolutely practical to have a PDF, but usually I prefer to read and learn the rules from paper. Besides, some RPG books are gorgeous. But many of these are produced in the US and often not sold in the EU. An apparently getting them shipped across the ocean costs a ridiculous amount of money (but why is shipping stuff from China so much cheaper?).

My latest example: Greg Stolze's Reign. I keep hearing great stuff about it, and it sounds like it might be just what I need for a campaign idea I've got, so I want to check it out. Turns out there's just been a kickstarter for the second edition, and of course I want that version. What's more, there's a gorgeous luxury version with a fancy GM screen.

But as far as I can tell, it's only available directly from the publisher, and shipping adds a whopping 75 euro to the cost. That's a bit much. Kickstarters also often surprise me with additional shipping costs that are way higher than I expected.

There really needs to be a way to get these things more cheaply. Is there no European distributor that can handle small amounts in a more affordable way? The Atlantic is a really expensive obstacle this way.

Or maybe I should just get used to only buying PDFs.

Refugee from Nerdica, Pluspora and Google+ looking to reconnect


I don't have much luck with social networks, do I? I used to be mcv@nerdica.net, but nerdica seems to be quite thoroughly dead. Database is corrupt, and nothing can be recovered.

So that means I lost all my posts, comments, contacts, followers, and my place in the Fediverse. I'm trying to cobble things together, so if you recognise me, or even if you don't, please reach out and reconnect. I used to be on #Nerdica , #pluspora and I'm even a #googleplusrefugee.

So I'm not #newhere in the Fediverse, but I am new at this server. I run a #shadowrun #rpg #ttrpg campaign, occasionally post about a #boardgame I played, especially #18xx #railroad games, but also many others. I'm a #programmer , and I'm pretty sure I was also connected to a bunch of people in the #opensource #software world. I'm also interested in #tech, #science, and #computers in general.

I'm also occasionally interested in discussions of #politics, especially of the #leftwing #liberal #green and/or #libertariansocialism kind, though I'm not overly dogmatic on any of them. I #bicycle regularly, use #linux, and after all these social media servers I lost, I'm considering running my own #friendica server. I might even be nuts enough to try to write my own #fediverse software, which would probably end up much like Friendica (or #Diapora, or Google+), but not in PHP.

I'm probably forgetting a bunch of stuff, but I hope this post will help me reconstruct and reconnect what I lost.